热门帖子

2012年3月1日星期四

Lecture 5: Social Multimedia Computing

Social multimedia hosting and sharing websites, such as Flickr, Facebook, Youtube, Picasa, ImageShack and Photo- bucket, are increasingly popular around the globe. Social multimedia is the hybrid of multimedia and social media[1]. 

Social multimedia computing is a cross-disciplinary research field. The theoretical underpinnings of social media computing include both computational and social sciences.[2]

A major trend in the current studies on social multimedia is using the social media sites as a source of huge amount of labeled data for solving large scale computer science problems in computer vision, data mining and multimedia[1].

By considering the geographic information (especially the GPS location) of photos, we are able to monitor the spread and adoption of a product around the world over time, which can help the company (or its competitors) exploit the growing popularity in different regions for better planning and management of manufacturing, marketing and distribution[1].



This is a case of the spread of iPod. The following figure shows the geo-tagged iPod images on Flickr distributed over the world during years from 2006 to 2009, using mapping package M_Map. Red points indicate new geo-tagged iPod images within the year compared with blue points indicating those appear before the year. The pattern shows how iPod spreads around the world over time. iPod was originally popular in North American and Europe, and then spread to other continents, such as Asian, Africa, South American and Australia[1].
 

 

By study the papers of social multimedia computing, I know more about the benefits for enterprise and individuals. And it provide a promising way to solve the problem of understanding the content of images. 
I am very interested in this area. I hope I can do something to let individuals have a better user experience.




reference:
 [1]http://www.cs.uiuc.edu/~hanj/pdf/mm10_xjin.pdf
 [2]http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5506093

3 条评论:

  1. social sites/applications as source of huge amount of data is widely adopted in cross platform, since most of the social applications will provide API, allow external applications to make us the social application data.

    回复删除
  2. Social network contains large amount of information especially for those multimedia which should be excavated first. By performing social multimedia computing, many areas will get help including business and detection of crimes etc. Social multimedia websites have various forms, Youtube, Youku, Tudou, Facebook etc are all examples for that. I think social multimedia network is really a widely developed area in the future.

    回复删除
  3. Online social media have transformed the face of human interaction in the 21st century. Wikis, blogs, online groups and forums, podcasts, virtual worlds, and social tagging are but a few of the applications enabling innovative behaviors that support acquisition, access, manipulation, retrieval, and visualization of information. It is, therefore, no surprise that educational practitioners and theorists have begun to explore how social media can be harnessed to describe and implement new paradigms for communication, learning, and education.

    回复删除